I know a lot of you don't play the iPhone/iPod game, but I'm trying to publicize this bug in the game so that maybe Bulkypix will fix it.
When a brute with the Sabotage skill strikes an opponent, it removes a weapon from the opponent's inventory. But the weapon that the opponent is currently using (if any) has its stats totally changed; most of the time it only does 1 point of damage, even if the weapon is a club (bumps), flail, or hammer. The speed and accuracy of the weapon also changes dramatically, so it's common to see brutes running around whackety-whacking their opponents with heavy weapons, doing minimal damage. When the brute switches weapons (and sometimes the brute will "switch" to the same weapon) the weapon stats are restored. However if the brute has no more weapons to switch to, it gets stuck with a practically useless weapon and refuses to discard it, and at that point the fight is basically over.
I have two brutes in my dojo with sabotage, and so I get to see this bug in action all the time. It feels really cheap to win a fight because of it, and of course it really sucks to lose because of it. I have reported the bug to Bullkypix via the tech support contact form, but thus far I have received no reply or even an acknowledgement. If you have experience with this bug, please report it to Bulkypix (you can find their support page through the iTunes App Store) so they will fix it.