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 No pupil limit but no XP for new pupils/level up

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Sioc
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PostSubject: No pupil limit but no XP for new pupils/level up   Sat 19 Dec 2009, 16:02

Since this previous topic is locked I had to make a new one. I vote for:
  • no pupil limit,
  • no XP gained for new pupil or pupil level-up (this was useful at the beginning of MyBrute.com in order to get known, but now it is imo useless),
  • do NOT delete players that have X pupils (e.g. 2'000) and less than Y fights won (e.g. 50 ): these players who are using scripts will anyway lose interest in the game (or start over) if they can no longer "cheat".

This would solve the problem of the size of the database and the loss of long-term interest of the players who do not use scripts.
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CypriaN
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PostSubject: Re: No pupil limit but no XP for new pupils/level up   Sat 19 Dec 2009, 23:33

easier just to get bc or buy pupils
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Sioc
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PostSubject: Re: No pupil limit but no XP for new pupils/level up   Sun 20 Dec 2009, 12:12

Buying pupils or getting BC are activities that ultimately solely rely on "cheating" and therefore imo contribute in decreasing the overall interest of MyBrute. I would be in favor of a more strict set of policies against bot-play.
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Stsin
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PostSubject: Re: No pupil limit but no XP for new pupils/level up   Sun 20 Dec 2009, 12:37

For new implementations, it would be best to start all over (do a wipe).

IMO, doing three fights per day would become boring within a year. And those that will be leading are the ones that can endure that from the start, with no hope for late comers to catch up. Starting to seem not much different from the haves and have nots currently.

And if want more features added, then look no further than the I-Phone version. They will need some form of income to keep the upgrades coming. You get to pay to add more fights and more arenas. And other pay packages like being able to add an extra brute. The game turns into who pays the most will win the most. I'll be honest, I'm not interested in it. I wonder, how well is it doing now?
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NapoliBanana
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PostSubject: Re: No pupil limit but no XP for new pupils/level up   Sun 20 Dec 2009, 13:49

I think using bots is a way to get stronger in a quicklier way..it has nothing to with loosing interest in the game...that's my oppinion
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Nasic
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PostSubject: Re: No pupil limit but no XP for new pupils/level up   Sun 20 Dec 2009, 14:03

sioc wrote:
This would solve the problem of the size of the database and the loss of long-term interest of the players who do not use scripts.
lol I really don't think the main reason why people quit mybrute is because there are others who level faster than them or are already lvl 300 something...
No the reason why they lose interest is simply because after awhile the game stops to offer them the excitement they had when playing it in the beginning, 3 fights are fun but become boring after awhile for most people, I've come across countless of mybrute topics on all sorts of forums and 99% of those people stop once their character is around lvl 14-15.
If you add up doing 3 fights a day it still costs a lot of time to get to, so they play it quite a while until most of them don't see their xp bar moving that fast anymore and decide to give up.
And I think I would rather pay for pupils than for game features, else like stsin pointed out the people who pay the most become the top level ones, now everyone is equal and the ones that put most time and effort into it are top level, even though it's botting...
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Teethymo
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PostSubject: Re: No pupil limit but no XP for new pupils/level up   Tue 22 Dec 2009, 20:59

As an iPhone player, I think they hit it just right with the rollout of the new buy-brutes feature. During the sale period (they lowered the price to $1) there was a big boom in new players, and then when it ended, the new players tailed off gradually to almost nothing. No new people were buying the game, no existing players were getting new pupils, and a small number of elite players had locked up thousands of pupils, preventing most other players from unlocking the full game.

Then they released the store -- instantly, no one needed to recruit new players in order to gain pupils, because their existing pupils would buy brutes and fill up their dojos. You can now buy huge blocks of fights and boost all your brutes' levels, thereby boosting your master's levels as well. It no longer matters that elite players have locked up so many pupils, or that nobody is buying the game. Bulkypix can now get far more money from their existing players than they would have been able to get by selling new copies of the game. This wouldn't have worked if they had done it earlier, because they needed the recruitment to build their market. It wouldn't have worked if they'd done it later because too many existing players would quit out of frustration. Instead, they built their market up to a peak and then monetized it, changing from an outside sales model to an inside one. As long as they keep rolling out new products to keep their market buying, they never have to sell another copy of the game.
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No pupil limit but no XP for new pupils/level up

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