| Brute stats [Is it really all that random?] | |
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Void * *
Posts : 11 Join date : 2009-06-20
| Subject: Brute stats [Is it really all that random?] Sat 20 Jun 2009, 00:45 | |
| Is it really all that random?
I mean if we can simulate the appearance why not stats it'll gain. I mean are all the "info" of the character unique or can we just use a "beast" brute's info when we create the character.
Last edited by ronga on Sat 20 Jun 2009, 04:40; edited 1 time in total (Reason for editing : Please be descriptive about your topic and make it clearer in the title next time.) | |
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Remzzo * * * * * * * *
Posts : 354 Join date : 2009-05-08 Age : 28 Location : In Philippines.
| Subject: Re: Brute stats [Is it really all that random?] Sat 20 Jun 2009, 04:06 | |
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ronga Forum Mod
Posts : 335 Join date : 2009-04-21
| Subject: Re: Brute stats [Is it really all that random?] Sat 20 Jun 2009, 04:44 | |
| Everything is decided once you pressed the button to create a new brute. The only thing you can change is to make it level up faster. That's it. What you get (your stats, weapons, specialities and pets) is known. There is nothing we could change it.
My Brute, after all, is a random game. The starting point is the most important part of the game. | |
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Void * *
Posts : 11 Join date : 2009-06-20
| Subject: Re: Brute stats [Is it really all that random?] Sat 20 Jun 2009, 06:47 | |
| What I mean is that, if everything is preset, then there must be something controlling it when the character is created.
Like the 2 chains after appearance, shows the information of the brute.
Like: "Clé K du GFX: "1b5148384f" . Clé K inventaire: "c7789e2b" . "
show via the information when you do a search.
It seems like inventory is preset, and that everyone have a different code. But what I'm saying is that is this code unique? or can we use it on everyone.
I think that GFX is the skills or something, I'll look into it more. | |
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FlamingToaster * * * * * * * * *
Posts : 724 Join date : 2009-04-16 Age : 44
| Subject: Re: Brute stats [Is it really all that random?] Sat 20 Jun 2009, 06:50 | |
| Hmm good point. Yeah respond if you come accross a big breakthrough. I have no gfx skills so yeah i can't do it. | |
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Death Str1ke * * * * * * * * *
Posts : 518 Join date : 2009-04-16
| Subject: Re: Brute stats [Is it really all that random?] Sat 20 Jun 2009, 10:10 | |
| GFX = color combonation/appearance of the brute inventory = weapons & skills brute has & will attain. If this can bee altered, idk and I doubt, because if it could be altered people wouldnt be wasting their time makin black brutes with flashin armor and there would be alot more beast brutes. The game has been out for a year in France and they havent figured this out, but who knows, maybe it can be done. | |
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Void * *
Posts : 11 Join date : 2009-06-20
| Subject: Re: Brute stats [Is it really all that random?] Sat 20 Jun 2009, 16:52 | |
| Umm, through many brute creating and code copying, I haven't found any patterns what so ever. I'm pretty sure it's possible, but the problem is that I have limited skill / knowledge with respect to this. If anyone can help out, it'd be great, I'll prob as my other friend, who's better lawl. | |
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Anylopectina12 * * * * * * * * * *
Posts : 1356 Join date : 2009-05-01 Age : 31 Location : Philippines
| Subject: Re: Brute stats [Is it really all that random?] Wed 24 Jun 2009, 02:18 | |
| - Quote :
- Is it really all that random?
It is. But there's a word called CHANCE. If you want to have a BEAST brute then increase your chance by creating many brutes and using brute tools. | |
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suxess * * * * * * * * * *
Posts : 1157 Join date : 2009-06-23 Location : Bulgaria
| Subject: Re: Brute stats [Is it really all that random?] Wed 24 Jun 2009, 06:27 | |
| http://suxess.mybrute.com/
http://kilar40.mybrute.com/
http://assassin40.mybrute.com/
http://mybrutal40.mybrute.com/
PUPIL MEEEEE PLS I PUPIL BACK | |
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| Subject: Re: Brute stats [Is it really all that random?] | |
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| Brute stats [Is it really all that random?] | |
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