| Why Arts Martiaux kicks so much ass | |
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Teethymo * * * * * * * * * *
Posts : 1123 Join date : 2009-10-23
| Subject: Why Arts Martiaux kicks so much ass Mon 06 Dec 2010, 20:57 | |
| I've been doing some math on our old favorite, MA, to see exactly why it's so powerful. To understand how it works, you first need to understand exactly how bare hands damage is calculated. As with most damage, it's made up of base + stat/n, and in the case of bare hands it seems to be (4 to 6) + str/3. That means a brute with 1 or 2 strength does 4-6, a brute with 3, 4, or 5 strength does 5-7, a brute with 6 strength does 6-8, and so on. I could use some more data to back this up, so if someone else can help confirm or deny this pattern, please comment below. Here's a fight where the strength 2 brute clearly does 4-6: http://labrute.muxxu.com/fight/116846425?chk=e13f Only repetition can really show that damage never falls outside of this range. Here's strength 3, showing the 1-point bonus: http://labrute.muxxu.com/fight/116366584?chk=0b5f Now there's a tiny bit of error here because here's a fight where a brute with 25 strength does 15 points. By my calculations the max that should be possible is 14, so I'm not sure where the extra point is coming from: http://labrute.muxxu.com/fight/117179856?chk=2ea8
Arts Martiaux doubles the whole thing, so it's ((4 to 6) + str/3) * 2. The reason why this is powerful is that the base damage is doubled as well, and it takes a whole lot of strength to make up for that base damage. So here's a brute with only 3 strength doing 10-14 points of damage: http://labrute.muxxu.com/fight/116859672?chk=dc02 To do this without MA, he'd have to gain 21 points of strength, which is 7 levels of +3 bonuses!
Now, to be fair, this is max damage and not average. I'm not sure what the curve is on the base damage, but if you've got 24 strength you're doing a steady 12-14 per hit, average 13. The MA brute with strength 3 is doing 10-14, average 12. Your min damage is better too, obviously, but I think most of us would rather spend one level to get that punching power rather than devote all those levels to strength. If you can do both, of course, it's better, because you get strength bonuses on weapons too, but a 24 strength brute with MA should be doing 24-28 points of damage per punch. To get that out of pure strength you'd need a strength of 66! | |
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S4nt0S * * * * * * * * * *
Posts : 1750 Join date : 2009-07-27 Age : 27 Location : Venezuela
| Subject: Re: Why Arts Martiaux kicks so much ass Mon 06 Dec 2010, 21:33 | |
| To anwers the tittle , that cuz this ability was made by chuck norris XD, well great work you doing there , but idk why you lost ur time on that XD | |
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Tama * * * * * * * * * *
Posts : 1125 Join date : 2010-09-15
| Subject: Re: Why Arts Martiaux kicks so much ass Mon 06 Dec 2010, 21:55 | |
| If you want so badly to calculate an approximation for bare hands damage, just take a huge pool of datas and do a linear regression. The datas should be like this : (Str) (average damages (over 30 hits at least) ) And then you just have to take damages as an independent variable, str as a dependent variable and run something like SPSS. I have it if you want but I'm too lazy for gathering all the datas it requires. What's obvious is that strength really maximizes the MA damages. | |
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Caedes * * * * * * *
Posts : 254 Join date : 2010-11-05
| Subject: Re: Why Arts Martiaux kicks so much ass Tue 07 Dec 2010, 07:38 | |
| Hmm. I can't confirm or deny this theory yet (help me collecting datas please !) but I have some datas of a 45 str brute punching 22-26 dmg without MA and a 13 Str MA brute doing 17-25 dmg. So I actually believe looking for your tab than the dmg / str ratio should be lower than 1 for 3. Also I noticed (both weapons and hands) than str increases max dmg faster than min dmg, making the gap between min dmg and max dmg bigger as your str grows up. | |
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Teethymo * * * * * * * * * *
Posts : 1123 Join date : 2009-10-23
| Subject: Re: Why Arts Martiaux kicks so much ass Tue 07 Dec 2010, 16:09 | |
| Yeah, more data definitely needed. This morning I saw a brute with force 16 punching for 9-14, which by this formula wouldn't be possible until force 24, and there is a larger range there as well. I saw another brute with force 9 punching 8-10, so clearly the progression is more complicated than that. I can't see that any other stat is involved, though. | |
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Tama * * * * * * * * * *
Posts : 1125 Join date : 2010-09-15
| Subject: Re: Why Arts Martiaux kicks so much ass Tue 07 Dec 2010, 18:09 | |
| I'll start gathering datas tonight with Machika to elaborate a formula to calculate bare hand damages. I hope I will not find armor on the way^^. I prefer taking average rather than min or max. ( And it would give you easily the range anyway ) I also think that only strength in involved, that's why huge str + MA is fearsome. I can tell you that Truque (24 str MA) punches 18-30 right now on my Kitty. The max is almost the min x2. | |
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S4nt0S * * * * * * * * * *
Posts : 1750 Join date : 2009-07-27 Age : 27 Location : Venezuela
| Subject: Re: Why Arts Martiaux kicks so much ass Tue 07 Dec 2010, 19:31 | |
| For know is someone is using armor just see his/her rapidite is it where 1 , or is they wearing a heavy set/dress | |
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xteenager * * * * * * * * * * *
Posts : 5988 Join date : 2009-09-11 Age : 31 Location : The couch
| Subject: Re: Why Arts Martiaux kicks so much ass Tue 07 Dec 2010, 19:32 | |
| Since chuck is doing 40-48 damage I went on and watched some Ma fights I've watched some, but to actually try and find a theory for bare hand or Ma damage will be like trying the impossible you think its hard, I think even mt can't get it | |
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Tama * * * * * * * * * *
Posts : 1125 Join date : 2010-09-15
| Subject: Re: Why Arts Martiaux kicks so much ass Thu 16 Dec 2010, 14:34 | |
| I'm still accumulating datas to calculate a formula for bare hands damages. When I look at my curve, it's still incomplete but I feel like the formula is easy to find. If someone can send me some raw datas ( by MP of course), it would speed up my work. Right now, I have datas for strength of 2, 3, 4, 5, 6, 7, 8, 9, 11, 12, 13 and 18. I still need str 10, 14, 15, 16, 17, 19, 20 or upper. Datas need to be raw, bare hands without MA and against an opponent with an armour of 0 (without armour and without thick skin). For example : str 13 : 9-11-12-9... ect I will do a first try when I'll have all datas until str = 20. Kitty front runner for Fields medal. | |
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Caedes * * * * * * *
Posts : 254 Join date : 2010-11-05
| Subject: Re: Why Arts Martiaux kicks so much ass Sat 18 Dec 2010, 18:33 | |
| You have some datas you're looking for in the topic database. | |
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xteenager * * * * * * * * * * *
Posts : 5988 Join date : 2009-09-11 Age : 31 Location : The couch
| Subject: Re: Why Arts Martiaux kicks so much ass Sun 19 Dec 2010, 17:37 | |
| I know why it kicks so much ass simple, read its description In mybrute.com, this is the description " Your Chuck Norris course has paid off! Now you can put your feet where you want, and more often than not they'll be on your opponents ugly" I think it should've said " Ugly face" See? chuck norris is mentioned everywhere | |
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| Why Arts Martiaux kicks so much ass | |
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