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 100mk1 Level-Up Tree: Did I make the best choices? Where did I go wrong?

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Markus
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PostSubject: 100mk1 Level-Up Tree: Did I make the best choices? Where did I go wrong?   Sat 07 Aug 2010, 09:30

100mk1 just won his 3rd Thumper final to become an Iron Fist (YAY! Very Happy) However, it's clear that he is struggling a bit with his current inventory/skill set, and if I go down the exact same path for Fist he may have a lot more trouble winning his tournaments this time around. (This is what happened to cbarron11, but I'll leave discussion on him for later.)

100mk1's stats are on the low end at tournament-competitive levels, and he has too many inaccurate weapons. I really want to fix these problems now that he's started back at LV 1 for Iron Fist, but I also don't want to alter his future at too early a stage and leave too many unknowns...



The biggest dilemma is Bumps. Bumps is pretty much the worst weapon in all of MyBrute due to its horrific accuracy. 100mk1 arguably lost his first two Thumper finals due to Bumps. However, if I were to switch to the +3 HP at LV 2, I'd be essentially choosing a New Destiny, leaving all of his level-up bonuses from LV 3 and onwards completely in the dark. At such a high level I'm not sure this is a risk worth taking.

The yellow-highlighted choices I think are indisputably good. :)

I'm closely looking at LV 12 and up for possible changes. Halberd is also horrifically inaccurate, as is to some extent, Flail. Flail was intended to be a "trump card" of sorts, but its effectiveness has been diminished by the surprisingly high number of Iron Fists and higher who have Increvable and/or Squelette-Plomb. At LV 17 and higher I stuck to stat upgrades, but they're still not nearly enough for the +20 and +30 Strength/Agis I see everywhere. In any case, having 6 weapons is clearly too many; he throws away good weapons all the time just to cycle onto the next one.

The biggest risk is getting an even crappier level-up branch and replacing the brute's current skill set from LV N onwards with an inferior one.

What do you think? :)
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Teapot
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PostSubject: Re: 100mk1 Level-Up Tree: Did I make the best choices? Where did I go wrong?   Sat 07 Aug 2010, 10:43

I think it is good, but it is a bit low on stats.
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49735
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PostSubject: Re: 100mk1 Level-Up Tree: Did I make the best choices? Where did I go wrong?   Sat 07 Aug 2010, 10:51

low stats
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xteenager
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PostSubject: Re: 100mk1 Level-Up Tree: Did I make the best choices? Where did I go wrong?   Sat 07 Aug 2010, 10:55

that brute is very good
but as u get to higher ranks, competition is very hard
noise lvl 17 and she didnt reach final of berserk yet, i may see her at level 18 !
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LEMO
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PostSubject: Re: 100mk1 Level-Up Tree: Did I make the best choices? Where did I go wrong?   Sat 07 Aug 2010, 10:55

yes....too low stats....but pretty good Very Happy Very Happy cheers cheers


Last edited by Lemonade on Mon 09 Aug 2010, 20:13; edited 1 time in total
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grizzlism
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PostSubject: Re: 100mk1 Level-Up Tree: Did I make the best choices? Where did I go wrong?   Sat 07 Aug 2010, 12:40

I would change his destiny by not taking bumps... or flat out taking a new destiny. The fact is that you already know his current destiny at any point wasn't good enough for him to be competetive at a higher rank. If you change it and he still isn't competetive, well, you didn't really lose anything.

Bumps is the greatest liability in the game, and getting a whip after it doesn't really make up for how much trouble it can get you into. Getting thief 8 levels later definitely doesn't make up for it.

I have a few brutes like my current high ranker who is suffering from a bad new destiny path, but I still have other brutes that are doing fine that I can look forward to playing. I can only hope that she will eventually get another chance in the mean time.


BUT if you are sure you want to stick with the whip/thief destiny, I would take no more weapons after whip (except shuriken). This will provide more opportunities to boost stats as well as possibly make thief a more effective skill because you will steal important opponent's weapons earlier in the match instead of switching to your own all the time. And who knows you might get offered implacable instead of halbard and turn that bumps into somehting that hurts.

It may just be me, but it seems like the optimal maximum of weapons a brute should have is 3, preferably 1-a heavy weapon, 2-a disarming weapon, 3-ninja stars/thrown weapon. This best weapon set-up is then backed up with either thief or martial arts. - Meeting those requirements is half of what makes punchdrunk such an unstoppable brute vs such a wide range of oponents.
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mantis33
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PostSubject: Re: 100mk1 Level-Up Tree: Did I make the best choices? Where did I go wrong?   Sat 07 Aug 2010, 14:41

Either choose speed over dog or choose +3 ??? over sword

You have thief, you don't need to keep getting weapons.
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Teethymo
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PostSubject: Re: 100mk1 Level-Up Tree: Did I make the best choices? Where did I go wrong?   Mon 09 Aug 2010, 19:45

I like mantis's suggestion, but it's ballsy! You'll definitely be at a disadvantage in some situations if you rely on thief to get your weapons. But there's more to like in this set. Armor/skin is a good combo, Net is really important at higher ranks because so many high-rank brutes have wolf/bear. Tornado goes really well with whip and sword and pretty good with most weapons you steal. I would recommend keeping the same destiny through 12, sword, and then ditch the halberd and whatever comes after. Take no more weapons unless you get shuriken, sai, or leek.

Either that, or decline the bumps. Keep the same destiny because if you choose new destiny you can't go back to this one. If you turn down the bumps and it still sucks, then you can maybe go back and take the bumps again the time after that and you'll know you have a decent destiny.

But the bumps need not be a death sentence. Gros-bras helps, speed helps, perseverant helps, and the dog will take a hit or two for you.
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PostSubject: Re: 100mk1 Level-Up Tree: Did I make the best choices? Where did I go wrong?   Today at 16:21

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