| [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) | |
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eisdiele *
Posts : 9 Join date : 2009-08-11
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Mon 17 Aug 2009, 20:43 | |
| its working but it only creates pupils there isnt any fight at all so all pupil stay lvl 1... i filled opponents.txt with 3 or 4 opponents for lvl1 and 2 ... | |
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mansi * * * * * * *
Posts : 211 Join date : 2009-06-15 Location : Germany/ Bayern
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Mon 17 Aug 2009, 21:10 | |
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BobTheBear admin
Posts : 4102 Join date : 2009-05-15 Location : Scotland!
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Mon 17 Aug 2009, 21:22 | |
| You need at least 6 level 0 brutes and at least 3 per level after that. | |
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eisdiele *
Posts : 9 Join date : 2009-08-11
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Tue 18 Aug 2009, 10:13 | |
| ok i got 4 lvl 0 yesterday and pupils went to lvl2 noone goes to lvl 3 instant is that normal? i now put 7 lvl0 and 3 lvl 1 and 3 lvl 2 that should make them go to lvl3. but they only went to lvl 3 when i clicked "combats" today.
edit: a problem seems to be that the created pupils just will make 3 fights any idea how to change? edit: some lvl0 werent acutally lvl0 fixed now, works =) | |
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Gavy™ * * * * * * * * * *
Posts : 1133 Join date : 2009-08-05 Location : Thousand Islands
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Tue 18 Aug 2009, 17:16 | |
| got a question here.. do the BC actually have a limit of accommodating thousands of pupils??? i mean is it limited or it is unlimited??? | |
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BobTheBear admin
Posts : 4102 Join date : 2009-05-15 Location : Scotland!
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Tue 18 Aug 2009, 17:38 | |
| Don't know.
My biggest data folder has about 22,000 in it so far.
You can just start a fresh data folder if you don't want it getting too big. Keep the old one and just move them around to do combats .... | |
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Gavy™ * * * * * * * * * *
Posts : 1133 Join date : 2009-08-05 Location : Thousand Islands
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Tue 18 Aug 2009, 18:05 | |
| - BobTheBear wrote:
- Don't know.
My biggest data folder has about 22,000 in it so far.
You can just start a fresh data folder if you don't want it getting too big. Keep the old one and just move them around to do combats .... oh.. that's quite big.. but there are useless pupils right?? i only have 4000 in it... i lost my other 3000... i didn't copy the whole folder... my bad... haven't tried the purging of data yet???? | |
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BobTheBear admin
Posts : 4102 Join date : 2009-05-15 Location : Scotland!
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Tue 18 Aug 2009, 18:10 | |
| I think most of them are good actually ..... just the wasusge ones I guess.
Might try a purge, but I'll take a copy first! | |
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caylith *
Posts : 2 Join date : 2009-08-13
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Tue 18 Aug 2009, 20:40 | |
| the problem with the created pupils which dont fight is caused by a problem in the name.js file.
i got that problem too but someone in the french board mentioned this problem and i reseted my name.js file and the fights worked again!!
at the moment the bot cannot handle capital letters in the pupil names as far as i understood that correctly
Last edited by caylith on Wed 19 Aug 2009, 13:20; edited 1 time in total | |
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Dentist Jed * * * * *
Posts : 93 Join date : 2009-06-15
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Tue 18 Aug 2009, 21:07 | |
| I have 10000+ pupils and everything seems to run fine. The combat function takes about 30 min's to run through thou | |
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w13winni VIP
Posts : 282 Join date : 2009-04-17
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Tue 18 Aug 2009, 21:20 | |
| - caylith wrote:
- the problem with the created pupils wo dont fight is caused by a problem in the name.js file.
i got that problem too but someone in the french board mentioned this problem and i reseted my name.js file and the fights worked again!!
at the moment the bot cannot handle capital letters in the pupil names as far as i understood that correctly
yes Special characters and capital letter dont works with brutal combo( just wait a new release for resolved this problem) so i create a little script for generate name and code ( for name.js and for GFX.js ). but french srry http://scriptwin.netau.net/name/generer.html http://scriptwin.netau.net/GFX2/generateur_GFX.html ( clic on "generer le code", All students who will be created have this look) | |
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Gavy™ * * * * * * * * * *
Posts : 1133 Join date : 2009-08-05 Location : Thousand Islands
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Wed 19 Aug 2009, 03:42 | |
| - caylith wrote:
- the problem with the created pupils wo dont fight is caused by a problem in the name.js file.
i got that problem too but someone in the french board mentioned this problem and i reseted my name.js file and the fights worked again!!
at the moment the bot cannot handle capital letters in the pupil names as far as i understood that correctly
whats the method of reseting the name.js file?? | |
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Gavy™ * * * * * * * * * *
Posts : 1133 Join date : 2009-08-05 Location : Thousand Islands
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Wed 19 Aug 2009, 03:47 | |
| - BobTheBear wrote:
- I think most of them are good actually ..... just the wasusge ones I guess.
Might try a purge, but I'll take a copy first! yah.. i think its the same with me... im kinda observing when i start the bot... refresh my page.. see if it got the new pupil and leveled up.. i think thats for wasusuge.. but do this actually slow down the bot??? reading pupils that no longer exist???? and sometimes i get some error..like " ERROR cgfjklkd.mybrute.comand when i try to look at it in my browser.. they are level 0 brute... so i have to put in my brute manager if they give exp to their master.. do this happen to you sometimes?? anyone here?? | |
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BobTheBear admin
Posts : 4102 Join date : 2009-05-15 Location : Scotland!
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Wed 19 Aug 2009, 08:40 | |
| I think there are about 9 level 0 ones in my database. I've just ignored them so far ... they've probably been deleted by now anyway ..... | |
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Stsin * * * * * * * * *
Posts : 889 Join date : 2009-07-18
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Wed 19 Aug 2009, 08:49 | |
| - w13winni wrote:
yes Special characters and capital letter dont works with brutal combo( just wait a new release for resolved this problem) so i create a little script for generate name and code ( for name.js and for GFX.js ). but french srry
http://scriptwin.netau.net/name/generer.html
http://scriptwin.netau.net/GFX2/generateur_GFX.html ( clic on "generer le code", All students who will be created have this look) Thank you Winni. Was looking for such a GFX generator since the one on that site went down. Later add the ability to make a GFX Key too? :) Also, when letting BC run all day, it stopped with this fault- Error: Java heap space. I forgot to check how much memory it was taking, but is this caused by a memory leak? Or should I increase the default heap size? | |
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Dentist Jed * * * * *
Posts : 93 Join date : 2009-06-15
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Wed 19 Aug 2009, 09:21 | |
| I got the "java heap space" error as well, and as above been running BC for a few days ( in the same instance, and a few pauses now and then ). Whole computer went into slow mode, but I rebooted without looking at memory issues first. I assume also thats its memory leak related. | |
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BobTheBear admin
Posts : 4102 Join date : 2009-05-15 Location : Scotland!
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Wed 19 Aug 2009, 09:53 | |
| Hey Jed .... trying to keep those 3 slots clear so you get into DOOM! | |
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Dentist Jed * * * * *
Posts : 93 Join date : 2009-06-15
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Wed 19 Aug 2009, 10:35 | |
| - BobTheBear wrote:
- Hey Jed .... trying to keep those 3 slots clear so you get into DOOM!
Sent. Thx | |
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BobTheBear admin
Posts : 4102 Join date : 2009-05-15 Location : Scotland!
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Wed 19 Aug 2009, 10:59 | |
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arnassa * * * * * * * *
Posts : 369 Join date : 2009-07-09 Age : 35 Location : Lithuonian
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Wed 19 Aug 2009, 11:41 | |
| how to put name pupils if want to training ? someone can help ? | |
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BobTheBear admin
Posts : 4102 Join date : 2009-05-15 Location : Scotland!
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Wed 19 Aug 2009, 11:45 | |
| You can't.
It can only train pupils it created. You can't add your own ones to it .... | |
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Bruzaholman * * * * * * * * *
Posts : 796 Join date : 2009-06-01 Age : 31 Location : England
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Wed 19 Aug 2009, 22:40 | |
| Mine doesn't work anymore? :S | |
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Yaboirobby * * * * * * * * * * *
Posts : 4322 Join date : 2009-05-21 Age : 29 Location : Atlanta, GA
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Wed 19 Aug 2009, 22:44 | |
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eisdiele *
Posts : 9 Join date : 2009-08-11
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Thu 20 Aug 2009, 10:38 | |
| i got a problem that happened since today: all pupils will only make two fights and there will be 4 fights left for all my pupils. klickin combat wont let them fight. the dos window shows mass no match found messages.. but the opponent.txt has 6 lvl 0 opponents... edit: prob found-.- | |
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jose13 * *
Posts : 18 Join date : 2009-08-07
| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) Thu 20 Aug 2009, 13:44 | |
| Good evening guys! I would love a list of noob oponnent brutes for level 3,4,5,6,7,8,9 if anyone has got some. :) Thanx in advance! :) P.s. Pm it to me if you wouldnt like for some reason to post it.. | |
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| Subject: Re: [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) | |
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| [RELEASE]Brutal Combo v1.4.01 (COM/ES/FR) | |
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