1) force herculenne (herculean strength)
2) agilite du felin (feline agility)
3) frappe eclair (bolt of lightning)
4) vitalite (vitality)
5) immortel (immortal)
6) maitre d'armes (master of arms)
7) arts martieax (martial arts)
8 ) 6'eme sens (6th sense)
9) batailleur (pugnacious)
10) tornade de coups (tornado of blows)
11) bouclier (shield)
12) armure (armor) hovering the mouse over ? of this skill it says Armure +5, Rapidite - 10% = Speed minus 10% with having armor?
13) peau reinforcee (thick skin)
14) intouchable (untouchable)
15) vandalisme (vandalism), the old sabotage, different from the new sabotage
16) impact
17) gros-bras (strong arm)
18) implacable
19) survie (survival)
20) Squelette Plomb (Lead Skeleton): réduit de 30% les dégâts des armes lourdes ||| trans: 30% reduced damage from heavy weapons
21) ballerines (ballerina): you dodge the first strike!
22) perseverance: Until you land a strike, you have a 70% chance to attack again. works against both dodge attacks and blocks.
23) Sang-chaud: tes adversaires entrent dans l'arena, mais toi tu preferes rentrer dans tes adversaires, tu es toujours le premier a frapper
Google translate - Warm blooded: your opponents enter the arena, but you'd rather go home in your opponents, you're always the first to strike
24) Increvable (indefatigable) Basically they can't take more than 1/5 of your life per hit; if the skill is used your brute glows
* another version of description for this is that you can fight after death, until you're attacked for damage again, as demonstrated by two recent fights by two different brutes.
25) meditation: to analyze the flaws of your opponent
26) Contre (Against, versus) The best attack? That's defense, of course! For each shot to you, you respond automatically - I modified it a little for better reading... I guess this is just an automatic defense against attacks.
27) tete de fer (Head of Iron): qui permet de faire perdre l'arme de l'adversaire avec 30 % de chance !
can result in loss of weapon of the enemy with 30% chance!
28) voleur (thief)
29) brute feroce (ferocious brute)
30) potion tragique (tragic potion)
31) filet (net)
32) Bombe: The old bomb, only now you can throw at least 2 of them, and each bomb has more damage, 100% chance of killing ALL dogs with one bomb and 100% chance to kill a wolf with 2 bombs, also doing about 50 of HP damage to the opponent. This huge improvement makes it a great skill at low levels!
33) marteau (hammer skill)
34) cri des damnés? (cry of the damned)
35) hypnose (hypnosis)
36) deluge
37) Trappeur (trapper): permet de récupérer des points de vie si un animal est mort. ||| trans: You can recover life points if a pet dies (by eating it
).
38) regeneration: (at least at low levels) you get an extra blessure per day, so you can have four losses instead of three. no word on if you get more at higher levels.
39) Cuisinier: toutes les brutes le savent le gros du combat se joue avant l'arene le plus souvent du cote de la cantine |||trans: all raw know most of the battle is played before the arena most often rated the canteen
(bamb@m's (my) own understanding is this: cuisinier means you basically poisoned the opponents food before the fight)
Damage seems too low, but it nullifies the use of survival.
* if you use Cuisinier, your brute will get a blessure.
40) espionne (spy): All you do is click "espionner" on the brute cell (espionner means "to spy" in french) and then your brute and all the brutes in that team are allowed to see the cells of other brutes, whether you or fighting them or not; meaning I can go down the list of Padawans and see the cells of them as well, even if I'm not fighting them.
*if you use espionne, your brute will get a blessure.
41) Saboteur: Sabote une arme pour chacun de tes futurs adversaire (init -100 lorsqu'elle est utilisee)
Sabotages a weapon for each of your future opponent (init -100 when used)
Unsure what the -100 init is though
42) Reenforcements: reinforcements is about teamwork. the brute that has this ability, can use it for a day, gets one blessure & will help all his teammates (without payment the other one of your 2), which are @ least 1 level higher. it doesn't help/work, if they're @ the same level or the renforts-brute has the higher level.
so tactically you should give this ability to the weaker brute, so it can help out his stronger teammate. therefore that blessure is no problem, your stronger brute only profits from the sacrifice of your weaker brute.
*It costs a 'blessure' to the brute that is aiding